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Any chance you'd write a technical article on your algorithms? I'm in love with puzzle manipulation code. Seeing the sort of things you're doing would be a lot of fun.


Yea, I'd love to write about some of that stuff. There's unfortunately a big problem with indie games getting cloned out of existence by some big publishers, so I'm a little hesitant to put all of the logic out there. I do think it would be pretty hard to implement in a traditional OO language though.

There's a basic explanation of the method in another comment I've written here though.




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