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Interesting to compare with Fly's sprites: https://sprites.dev/#billing


Maybe I'm being dense, but could someone kindly explain to me the "Web App" example on that Sprites page?

"30 hours of wake time per month (~5 concurrent users avg), averaging 10% of 2 CPUs and 1 GB RAM"

Does that mean it would sit available but using 0% when there's nobody on the site, and just bill for usage when web traffic is causing the server to do work? So if the web app went a month with no visitors it would cost nothing (except for the file storage fees)?


> So if the web app went a month with no visitors it would cost nothing (except for the file storage fees)?

Yes that's the idea. The public URL for a sprite is served by a (free) load balancer. The sprite is normally suspended, gets resumed when a request comes in, then suspended again. Not sure on the exact timeouts, they probably don't suspend immediately after a response is sent.


Alright, thanks!


One difference other than price is that sprites doesn't seem to use ssh


Also, they cost less than a shellbox when unused (idle), and more when used.


> and more when used.

Sprites pricing is based on usage, not reserved capacity, so depending on what you're doing I think it can actually be cheaper than Shellbox. You'll have to stay below 1GB of memory and have the CPU be mostly idle, which I'm not sure common workloads will.


You can use ssh with a sprite.


Nope, unless they changed this recently. It's an ssh-like way to connect and get a console/terminal, but it's not ssh, and there is no transfer capability


Só, if you put this on a tailnet and there’s no proxy between you and the sprite, you’re saying you can’t SSH in? Are you sure about that?


How do you upload files to a sprite box then?





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