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This is assuming you have this "one big cliff mesh". This is the Nanite mindset: Just let the artists throw anything that comes out of their DCC at it. That is a great value proposition for studios, especially the ones that fail the marriage of art and engineering.

It's a bad value proposition for end-users. Nanite is much slower for the same image quality that a bespoke solution would offer, which is evident with several AAA titles that choose to use in-house tech over UE.



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