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One thing I noticed is that they didn't have any soft-body on soft-body collisions. They had second cars floating around the track, but I didn't see them collide the two.

It's probably just because the person doing the demo just didn't think of it, but it would have been interesting to see how it handled soft-on-soft collisions.



The creator said this on reddit (http://bit.ly/K87f3X):

whyareallthenamestak:

Looks really cool. Would have been cool to show a two vehicle collision though.

zinklesmesh:

Not possible just yet.

UNREASONABLEMAN:

Zinklesmesh, Is this physics system limited to Cryengine, or is it going to be a pluggable piece, much like Havok? Is anything else in the works, such as real-time dynamic breaking or deformation of terrain (so many games seem use some kind of swapping out of art assets cheats, I'd love to see actual cutting and deformation of the mesh itself, difficult as that would be from a texturing standpoint) Will you have the ability to up the soft body collision detection quality, and the polycount for those people who have high end systems? I think this is the most amazing real time soft body demo I've seen in a long time, and would love to see it pushed to its usable limits.

zinklesmesh:

We can port it to any engine pretty easily. We already support breaking apart of parts and meshes to some extent - we're still developing that. The collision is also a work in progress, and will be much better in the future.


The developer submitted a copy to Reddit's /r/gaming where he did some follow-up Q/A. When one of the redditors asked him about truck or truck action, he said the current state of development couldn't do it, but it was in the works.




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