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See also: Patrick Wyatt interviewed by Casey Muratori at HandmadeCon: https://youtu.be/1faaOrtHJ-A

He was the 2nd employee at Blizzard, did the netcode for their games and also for Guild Wars.

His blog is great https://www.codeofhonor.com/blog/tough-times-on-the-road-to-...



Unrelated to the post here, but I think both Pat and this guy[1] say that they build the multiplayer for Diablo by themselves…

Anyhow, both talks are fascinating and surely worth a watch.

[1] https://youtu.be/Mlrrc_vy79E?si=Ga50gQyyUXjHwZz0


Right around 37 minutes in, Brevik mentions that Mike O'Brien (along with Pat, one of the three co-founders of ArenaNet) was the brains behind Battle.net, and then "a few of the guys from [Blizzard South] moved up north during the last six months of development and started making Diablo into multiplayer and integrating Battle.net into the entire thing."

That lines up with Pat's assessment:

> Initially Collin Murray, a programmer on StarCraft, and I flew to Redwood City to help, while other developers at Blizzard “HQ” in Irvine California worked on network “providers” for battle.net, modem and LAN games as well as the user-interface screens (known as “glue screens” at Blizzard) that performed character creation, game joining, and other meta-game functions.


Thanks for the link but I think David Brevik said a couple guys from blizzard came up to help for 6 months and he had zero multiplayer code built as well as it was his first C program.


That interview was exhausting, I couldn't finish it. I have no idea why the interviewer treated this like a systems design interview at a FAANG, with constant interruptions and unnecesarily rephrasing what the interviewee had already explained. The GDC talk linked in another reply, while only tangetially related, was much more enjoyable.




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