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Kids do go through the same motions of testing boundaries, but they're testing boundaries that would get you punched in the face or jailed IRL-- but they get away with it without consequence because it's all virtual. There's no consequence to scamming other kids in Roblox or destroying people's artwork in Minecraft

i'd like to disagree. first of all these actions don't have serious consequences because it's a game. destroying someones work in minecraft is no worse than destroying your lego house. that would not get you punched in the face either, nor would cheating your classmate out of their lunch money.

there are also less consequences because of lack of supervision. i don't know about roblox, but the minetest servers my kids play on absolutely have rules against breaking others work and punish players by putting them in an in-world jail or blocking them from the server. in both cases the consequence is that the kids can't play. they have to learn how to interact with other players just as much.



In normal non digital real world playgrounds destroying other children's work and/or cheating them out of money is often a cause of fights starting and not infrequently leads to physical altercations and punches being thrown.


ok, you are right, but it should not happen. i don't allow my kids to react that way. it is not a natural consequence, and not one they should learn to accept.


> it is not a natural consequence

Cats, dogs, animals in the wild not not agree, try taking their food away and see what their natural reaction is to theft and|or interference.

> and not one they should learn to accept.

I agree that they should not learn to accept being punched for knocking down other peoples lego houses, I agree they should not learn to accept being punched for cheating others out of their lunch money.

I woud suggest encouraging them to respect other peoples work and to not cheat others out of their money.

I'm guessing your comment was poorly phrased and that we're in agreement here on the need to play nice and to first address poor behaviour with non violence.


we're in agreement here on the need to play nice and to first address poor behaviour with non violence

yes of course. what i was trying to suggest is that punishment that happens in well moderated game servers is adequate, and comparable to what should happen outside.




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