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Try changing LIGHTS.releaseBuild = true to false.

Interesting debug data.

This must have been a beast to build, sync and debug.

I'd like to see the author post a "making of" entry.



I didn't get a lot of debug data (only Camera position written to console) but I did get a `Uncaught TypeError: Cannot call method 'update' of undefined` every frame. Can I ask what I was meant to see?


http://img812.imageshack.us/img812/640/lightsdebug.png

Go into firebug and set a breakpoint after line 112 in Lights.js and reload the page.

Then when it hits the breakpoint, change LIGHTS.buildRelease=false; in the console.

You have to do it right at that point because it changes other initializations.

It shows a mini-heads-up display with FPS and other info and the console will output what "phase" the demo is at.

Someone very talented wrote this, it would probably take me a year from scratch!

At least listening to this music over and over wouldn't be too bad but at the 1000th time I might go insane.

Looks like it's a coder from the UK, nickname "C4RL05" aka Carlos Ulloa: http://twitter.com/#!/c4rl05




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