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1: Bad.

2: Could be terrible or totally reasonable... how much of that was "fixed cost of any push to prod regardless of complexity"? I've worked at very few places where I could get a change from my editor to production in less than 10 minutes, except in emergencies. Even at my one person freelancing shop a push to prod took at least a few minutes to go through the pre-flight checklist.

3: Bad but not insanely bad, depending on what's needed for the role. Definitely something they should learn, but not catastrophic especially if they are a huge value add in other parts of the stack.



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