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The added value of complex software like Blender is that it makes every task possible, reducing the risk of having to start over a project with better tools because easy to learn software with a constrained workflow and limited features was selected at first. 3D modeling and rendering is particularly suitable for this style of tool because there are many, many editing operations that can be applied to 3D models and many uses they can be put to.

Simplified software is suitable for simple, throwaway needs where the risk of choosing wrong and the cost of changing tools are low: yesterday I had to split a PDF file for the first and presumably last time in my life and I just printed it to a file by page ranges, without bothering to select, install and learn to use a PDF editor like Acrobat.

Mastering general, not "light" software is the only practical foundation for relatively professional "solid workflows" (as opposed to learning the basics of 3D modeling or something else with minimum accidental complexity); there might be a place for very advanced and/or very efficient but very specialized tools (e.g. MagicaVoxel, procedural generators of 3D models, Substance Painter) but only as an addition for equally specialized situations, not as an easy route.



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