Having the battery as low as 2hrs is brutal. I know the early Switch consoles weren't much better running AAA titles like BoTW but they've revised the chipset a few times since, and newer models floor at ~4.5hrs (3hrs for the lite).
I'm all for more competition, but I'm not clear on who the intended audience is for this device.
If the Steam Deck is successful I imagine that will give less demanding titles that will be much closer to 8 hours battery lifetime a nice boost.
I'm suspect games like Among Us, Mindustry, Poly Bridge or Human Resource Machine or Life is Strange will boast a good battery runtime (just scrolling through my steam library).
USB-C charging also opens the door to some quite large battery packs (Dells sells a 65Wh power bank)
It's not great, but I'd wager it's enough for a two-way train ride for most people, and almost certainly enough to commute in, charge at work, and commute home.
A popular portable platform to target provides an incentive for PC game developers to improve their power efficiency. I wouldn't be surprised if PC games mostly didn't even measure power consumption.
Having the battery as low as 2hrs is brutal. I know the early Switch consoles weren't much better running AAA titles like BoTW but they've revised the chipset a few times since, and newer models floor at ~4.5hrs (3hrs for the lite).
I'm all for more competition, but I'm not clear on who the intended audience is for this device.