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Valve's Source engine (and GoldSrc, HL1), which itself is heavily based on the Quake 3 engine, uses delta compression and prediction as well. This is part of what made Counter-Strike such a popular game, and still is today. Especially in the competitive gaming world.

http://developer.valvesoftware.com/wiki/Source_Multiplayer_N...



Valve licensed Quake code from id, and GoldSrc/Source are descended from that. There is no Quake2 or Quake3 code, the improvements over Quake are pure Valve.




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