Part of what made the iPhone take off is that it was good UX and everyone uses their phone every day multiple times a day.
For VR to succeed at that level it needs: better UX (Quest is close but needs to be 2x resolution and content richness / latency) and ease of use needs to be 100.
I.e., it needs to replace people’s glasses and/or be as easy as turning on the tv. I.e., very lightweight. Again Quest is the closest but still I’d say 25% of the way there.
For VR to succeed at that level it needs: better UX (Quest is close but needs to be 2x resolution and content richness / latency) and ease of use needs to be 100.
I.e., it needs to replace people’s glasses and/or be as easy as turning on the tv. I.e., very lightweight. Again Quest is the closest but still I’d say 25% of the way there.