Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Part of what made the iPhone take off is that it was good UX and everyone uses their phone every day multiple times a day.

For VR to succeed at that level it needs: better UX (Quest is close but needs to be 2x resolution and content richness / latency) and ease of use needs to be 100.

I.e., it needs to replace people’s glasses and/or be as easy as turning on the tv. I.e., very lightweight. Again Quest is the closest but still I’d say 25% of the way there.



Consider applying for YC's Fall 2026 batch! Applications are open till July 27.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: