In my opinion, I think the takeoff point for virtual reality for office use is:
1) Reasonable price point (Quest 2 hits that)
2) Text must be easily clear and legible. Quest 2 does not really hit that, but high end units seem to.
So it seems like we are about 1 generation away from having something mainstream for work, so probably 2 years away.
We are a remote team and I decided against Quest 2 but was borderline due to text legibility. I would probably buy everyone a Quest 3 though as a way to interact on some things.
So it seems like we are about 1 generation away from having something mainstream for work, so probably 2 years away.
We are a remote team and I decided against Quest 2 but was borderline due to text legibility. I would probably buy everyone a Quest 3 though as a way to interact on some things.