What I'm getting at is the subversion of the control of the platform from the user to the vendor. Maybe it was due to the technical limitations of the time, or the sensibilities of geek-culture, but the vendor never controlled the device once they sold it to you. You didn't need to beg for permission to compile software on mainframes.
I think a lot of this is because of the hobbiest roots of the PC, it was never taken seriously as a commercial device at first, and had broad tinkering support from the early days. They never could really abandon that stance because of those who adopted new products.
Any attempt to do a sealed experience for average users was subpar in execution... except perhaps gaming consoles.