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Would you mind explaining how you work with SVGs in blender? Genuinely interested, as I've been using blender for years, but have not had much success manipulating 2d graphics in there. I'm hoping your workflow can expand my knowledge! Thanks!


First you need to install pdf2svg for LaTeXit to export SVG.

Now, once you’re in blender if you import SVG art it’ll typically come in at a very small scale and each object will be separate, but it’ll also be selected. I usually scale it up shift select the first character of my equation and then ctrl j to join it.

Then it’ll just be a regular curve object in blender. You can add modifiers like solidify, bevel objects, convert to mesh etc.

There’s also a 2D/3D toggle in the curve properties.


That's great info! Thank you :)


Let me know if you need more info. 2.8 brings s lot of grease pencil and 2D curve changes that are very powerful.

Happy blendering.




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