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Hard to know what to suggest as you make it sound a bit like you've seen everything! If you've read everything on iq's site and followed all the links then you've covered a lot of the the available material.

This is a gold mine: http://mercury.sexy/hg_sdf/

Beyond that - just going through everything you can find on Shadertoy line by line.



I’ve done that but I feel like I’m still lacking some theoretical foundation. It might just be practice. Im aware of that project, it’s dope but I guess my question is how do I go from boxes to the insane shit lol.

E.g I’m not super comfortable creating my own sdfs that aren’t just a combination of the geometries from hg.


> E.g I’m not super comfortable creating my own sdfs that aren’t just a combination of the geometries from hg.

Leaving aside complex fractals - isn't it all about combining simple primitives? It's a bit like saying "I understand the basic chords but how do I write a song?"

The basic ingredients are shapes and domain transforms of various kinds. The rest is artistry.




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