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I knew it was big, but didn't think it was that bad.

I'm not familiar with iOS, does that figure include the apps locally cached data and/or embedded resources (I imagine retina images and icons could add up quickly) or is that mostly Facebooks infamously bloated codebase?



Yeah that includes cached resources. But in my opinion that's even worse since it's not an app that I would anticipate needing so much cached information.

Music or Photo applications I would expect to grow in size with use. But for something like Facebook to grow 5x in size on my phone with use seems rather disingenuous. Like "hey we reduced our upfront app size by grabbing assets after install!".

Maybe I'm misunderstanding what's happening here?


No, you're right. His 1GB is mostly cached data. The app is more like 200MB.




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