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> One way to get "perfect" emulation is to completely reverse-engineer the system down to the transistor level, wherein the timing relationships between all the components are revealed.

What do you gain with transistor level that you don't alreaady get with RTL level?



RTL level is good enough for digital simulation, but the uninitialized S-DSP with Magical Drop sounds like it depends on analog effects. Transistor level would let you simulate this.




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