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A very informative tutorial on high performance edge-function based rasterization:

https://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlu...

(articles 6, 7, 8, others are not closely related)

As far as I know modern hardware has been non-scanline-based for ages btw.



Thanks, looks very interesting. But it seems more 3D-oriented than 2D oriented.




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